Telephone - Classic Audio Effect "Telephone" is an audio effect plugin that emulates the sound of a classic analog telephone. It is not just a simple bandpass filter! "Telephone" also applies line noise, non-linear distortion, trunk A/D grit and - yes - that classic "tin can" 300Hz - 3300Hz bandwidth. Additional features include: a mono mix button (active only when used on stereo tracks) an output level trim control wet/dry mix control choice of 3 A/D converter bit depth emulations (8-bit, 10-bit and 12-bit) a variable range control that sets the overall noise floor vs. clipping threshold. It might read bad but it sure SOUNDS good when used as an effect on vocals and even full mixes!
Listen to a short demo of Telephone applied to music and dialog here:
Demo Ducker - Random Audio Ducking Generator "Demo Ducker" is a cute little plugin that can help protect your work! Demo Ducker can be used to softly “watermark” your audio tracks with random dips in level that can help prevent others from using your work without your consent. Demo Ducker generates smooth, random dips in audio level with user-adjustable controls for period, duration and depth.
Utility and FX Plugins (44.1k-192k Sample Rates) VST2, VST3 and AAX - 64-bit Windows 8+ with OpenGL2 or higher graphics VST2,VST3, AU and AAX - Mac OS 10.11+ on Intel & Apple Silicon Please try the 14 day free demos before purchasing.
True Mid/Side - Mid<>Side Channel Extractor Extract and control the Left, Center and Right channels of a stereo mix completely independently!
True Mid/Side is a unique plugin that extracts the true phantom center and true STEREO side signals from a stereo mix. What do we mean by “True” Mid/Side? Traditional “Mid/Side” processing is often a misnomer for what is technically “sum and difference” processing. In this traditional approach the “Mid” output is simply the mono sum of left and right (L+R) while the “side” output is the mono difference of left and right (L-R). Any signals panned hard left or hard right - which are actually pure “side” signals - will appear in both the Mid and Side outputs. Meanwhile, the “Side” output is a mono mix containing both the left and right sides. This is not how we hear stereo! “True Mid/Side” actually separates the phantom center (what we hear in the middle of a stereo mix) from the stereo side signals. The stereo Side signals are separated to their respective Left and Right sides. All three resultant signals (Left-Center-Right) can be controlled independently. Signals panned to the center of the stereo mix (the “Phantom Center”) emerge ONLY in the Middle/Center output while signals hard-panned Left/Right in the stereo mix emerge ONLY in the Side outputs (and on the same side they appear in the stereo mix). True Mid/Side can be used to extract and render Middle/Center and Side stems from a stereo track or bus and can also be used in effects inserts and sends in your DAW during mixing and mastering for the ultimate stereo field FX and control. All outputs are directly usable - latency compensated and linear phase - and do not require re-encoding back to stereo. Also included is a “Spread” control that allows selection of the depth of the separation algorithm while multiple output pins are provided for DAWs that can support plugins with multiple I/O pins. What is “Power Mono” mode? A “mono” mix of a stereo track is typically just the left and right sides added together (also known as the “Mid” channel in traditional Mid/Side processing). This simple mix process changes the balance of the mix where center-panned sounds increase in level while ambience and other side-panned signals become reduced in level. So what we hear in the “mono mix” is not the same as what we hear in stereo. True Mid/Side’s “Power Mono” mode produces a mono mix using true power summing that more accurately captures the balance and ambience of the source stereo mix. No matter where a sound is panned in the stereo mix it emerges in “Power Mono” at the same level (-3dB pan law). This process produces a significantly more accurate mono mix that retains the original source mix balance. “Power Mono” mode can be very useful when monitoring a mix in mono or to export high quality mono tracks for post production or other uses. Read Larry Crane’s review of True Mid/Side in Tape Op Magazine issue #150 here: https://tapeop.com/reviews/gear/150/true-midside-plug-in/
Introduction video
SubMassive - Sub-Harmonic Generator Because you can’t EQ what isn’t there!
$39.95 USD MSRP $29.95 USD (+ tax where applicable) (license up to 2 computers)
The idea behind SubMassive is that "you can't EQ what isn't there". In the same way that harmonic exciters can be used to generate high end for sounds lacking high frequencies SubMassive can be used to generate low frequencies that do not exist in the source material. SubMassive works by synthesizing low frequency audio an octave below the source audio using a high quality pitch shift algorithm that has been optimized for low frequencies. The plugin uses audio information above the “Fill Below” threshold to generate audio information below the Fill Below threshold adding “weight” to the source signal. The new low frequencies are, therefore, harmonically related to the source audio and tightly coupled in timing accuracy. The generated LFE signal can further be adjusted to lead or lag the source signal allowing unique sound modifications. SubMassive can be used to: Create super-huge low end in EDM mixes Add "mass" to kick drums, snare drums and toms Fatten lead vocals, bass and guitars Generate an LFE channel for post-production video Modify sounds using low end time shift effects
Introduction video
Cans2Conesv4 - Headphone to Speaker Emulator If you are mixing on headphones in a home studio, dorm room or on the road you know that it can be tough to assess how your mix will sound when played back on loudspeakers. Cans2Cones can help! What Cans2Cones does Cans2Cones reduces the “superstereo” effect of headphones by generating cross-mixed Interaural Time and Amplitude Differences (ITD and IAD) for left and right ears. This crossfeed is not the same thing as simple panning or stereo width reduction. It actually produces a sense of distance to the emulated “speakers” with subtle EQ changes and comb filtering that occurs with real loudspeakers in a real room. What Cans2Cones does NOT do Cans2Cones is not a "headphone equalizer". It does not attempt to correct any spectral imbalances in your headphone's frequency response nor does it apply any "room correction" or room ambience. It assumes a flat frequency response in a heavily treated room with monitors placed on a customary equilateral triangle to the listening position. A unique feature of Cans2Cones is the "Dynamic De-Compression" control that reduces the "in your head" compressed sound that occurs due to the close proximity of headphone drivers to the eardrums. This decompressor "dries out" the sound to a small degree which helps to emulate what one would hear with real speakers in a real room. Dynamic De-Compression helps the listener to better assess the amount of reverb and compression in a mix which is often exaggerated when listening on headphones. Cans2Cones includes 3 “Quick Select” presets: "Near-field", "Mid-field", and "Far-field" that generate the apparent distance and frequency response of typical monitor speakers used in those positions. (Emulated distance can also be varied to other values with the Distance control.) Also included is a “Subwoofer” control that fills in the low-end frequency response to provide full range response on any of the “speakers”. When selecting different distances the audio perspective changes - just like moving monitors around in a real room!
VST and VST3 are trademarks of Steinberg Media Technologies GmbH. Audio Unit is a trademark of Apple, Inc. AAX, Avid, the Avid logo, and Pro Tools are trademarks or registered trademarks of Avid Technology, Inc. in the U.S. and other countries. Special thanks to the folks at Tracktion for their awesome Pluginval tool! Check out Tracktion’s latest DAW here: https://www.tracktion.com/
Advancer - Forward Time Shifter The opposite of delay - move sounds forward in time!*
Advancer is a unique plugin that does the opposite of delay. It uses your DAW’s latency compensation mechanism to shift sounds forward in time (with respect to other tracks in your DAW) by up to 50mS. This “opposite of delay” can be used for numerous corrective and creative purposes including: Delay compensation and time-aligment of distant microphones Timing aligment/correction of skewed left/right tracks - bringing the center to the center Audio brightening via frequency-dependent forward time shifts Creating “ghost notes” and flams on drums Creating doubling effects that anticipate the original sound - adding excitement and clarity Creating extrememly smooth “Jet Plane” flanging effects exactly where you want them with full control over sweep speed and depth (via DAW automation of two controls). Other special effects only possible with “the opposite of delay” Advancer takes pre-echo a step further by including a linear phase crossover that allows applying different time shifts to high and low frequencies. When used on stereo tracks, Advancer also includes the options to apply the time shifts to the full signal, just the “Middle/Center”, just the “Sides” or just the Left or RIght channel. Advancer shifts the audio on sample-based intervals and does not re-sample the audio (which can degrade sound quality).
Introduction video

Stereo Swapper - Left<>Right Channel Switcher

Most people do not have perfectly symmetric hearing and their music production studios can be “unbalanced” as well. So when working on a mix for a while it can be quite surprising how it sounds if the left and right channels are reversed. Stereo Swapper is a little plugin that does just that - quickly swaps the left/right channels in a stereo track/bus without requiring any messing around with pan settings. Simply insert Stereo Swapper on your master monitor stereo bus (if your DAW has one), your final stereo mix bus - or even any stereo track WITHIN a mix - to quickly hear how it sounds when “swapped” left to right. A Mono button also allows quick referencing of the mix in mono.
©2025 RAISING JAKE STUDIOS
Hot Sauce - Waveform Saturator/Exciter Add some spice to your mix!
$39.95 USD MSRP $29.95 USD $24.95 USD (+tax where applicable) Thru 04/15/2025 (license up to 2 computers)
HOT SAUCE is a non-linear gain processing plugin that adds harmonics to a signal while reducing peaks, similar to tape saturation or push-pull power amplifiers. A second mode of operation (“Exciter”) adds harmonic detail WITHOUT compressing the source signal. Hot Sauce can be used to thicken the sound of a source; to increase average volume levels without typical compressor/limiter pumping side effects or to increase brightness and excitement. Hot Sauce is internally oversampled at all input sample rates from 44.1kHz to 192kHz for minimal aliasing side effects. When used in the Saturator mode, Hot Sauce provides smooth waveform compression that adds odd harmonic distortion to the signal while compressing the waveform. When used in Exciter Mode, Hot Sauce adds odd harmonic distortion to the signal WITHOUT compressing the waveform producing a brighter, more “excited” sound. Hot Sauce can be applied: Before compressors or limiters to help control transients thereby requiring less compression After compressors and limiters to add consistent harmonic content To any source as a saturation/distortion effect, similar to tape compression As an “exciter” to add harmonic content to a signal without compressing the source signal
Introduction video
Telephone Old Time Telephone Effect "Telephone" is an audio effect plugin that emulates the sound of a classic analog telephone. It is not just a simple bandpass filter! "Telephone" also applies line noise, non- linear distortion, trunk A/D grit and - yes - that classic "tin can" 300Hz - 3300Hz bandwidth. Additional features include: a mono mix button (active only when used on stereo tracks) an output level trim control wet/dry mix control choice of 3 A/D converter bit depth emulations (8-bit, 10-bit and 12-bit) a variable range control that sets the overall noise floor vs. clipping threshold.
Listen to a short demo of Telephone applied to music and dialog here:
Cans2Conesv4 Headphone to Speaker Emulator If you are mixing on headphones in a home studio, dorm room or on the road you know that it can be tough to assess how your mix will sound when played back on loudspeakers. Cans2Cones can help! What Cans2Cones does Cans2Cones reduces the “superstereo” effect of headphones by generating cross-mixed Interaural Time and Amplitude Differences (ITD and IAD) for left and right ears. This crossfeed is not the same thing as simple panning or stereo width reduction. It actually produces a sense of distance to the emulated “speakers” with subtle EQ changes and comb filtering that occurs with real loudspeakers in a real room. What Cans2Cones does NOT do Cans2Cones is not a "headphone equalizer". It does not attempt to correct any spectral imbalances in your headphone's frequency response nor does it apply any "room correction" or room ambience. It assumes a flat frequency response in a heavily treated room with monitors placed on a customary equilateral triangle to the listening position. A unique feature of Cans2Cones is the "Dynamic De-Compression" control that reduces the "in your head" compressed sound that occurs due to the close proximity of headphone drivers to the eardrums. This decompressor "dries out" the sound to a small degree which helps to emulate what one would hear with real speakers in a real room. Dynamic De-Compression helps the listener to better assess the amount of reverb and compression in a mix which is often exaggerated when listening on headphones. Cans2Cones includes 3 “Quick Select” presets: "Near-field", "Mid-field", and "Far-field" that generate the apparent distance and frequency response of typical monitor speakers used in those positions. (Emulated distance can also be varied to other values with the Distance control.) Also included is a “Subwoofer” control that fills in the low-end frequency response to provide full range response on any of the “speakers”. When selecting different distances the audio perspective changes - just like moving monitors around in a real room!
$29.95 USD MSRP $24.95 USD (+ tax where applicable) (license up to 2 computers)
Demo Ducker Random Audio Ducking Generator "Demo Ducker" is a cute little plugin that can help protect your work! Demo Ducker can be used to softly “watermark” your audio tracks with random dips in level that can help prevent others from using your work without your consent. Demo Ducker generates smooth, random dips in audio level with user-adjustable controls for period, duration and depth.
©2025 RAISING JAKE STUDIOS
Utility and FX Plugins (44.1k-192k Sample Rates) VST2, VST3 and AAX - 64-bit Windows 8+ with OpenGL2 or higher graphics VST2,VST3, AU and AAX - Mac OS 10.11+ Intel & Silicon Please try the demos before purchasing.
True Mid/Side Mid<>Side Channel Extractor Extract and control the Left, Center and Right channels of a stereo mix completely independently!
True Mid/Side is a unique plugin that extracts the true phantom center and true STEREO side signals from a stereo mix. What do we mean by “True” Mid/Side? Traditional “Mid/Side” processing is often a misnomer for what is technically “sum and difference” processing. In this traditional approach the “Mid” output is simply the mono sum of left and right (L+R) while the “side” output is the mono difference of left and right (L-R). Any signals panned hard left or hard right - which are actually pure “side” signals - will appear in both the Mid and Side outputs. Meanwhile, the “Side” output is a mono mix containing both the left and right sides. This is not how we hear stereo! “True Mid/Side” actually separates the phantom center (what we hear in the middle of a stereo mix) from the stereo side signals. The stereo Side signals are separated to their respective Left and Right sides. All three resultant signals (Left-Center-Right) can be controlled independently. Signals panned to the center of the stereo mix (the “Phantom Center”) emerge ONLY in the Middle/Center output while signals hard-panned Left/Right in the stereo mix emerge ONLY in the Side outputs (and on the same side they appear in the stereo mix). True Mid/Side can be used to extract and render Middle/Center and Side stems from a stereo track or bus and can also be used in effects inserts and sends in your DAW during mixing and mastering for the ultimate stereo field FX and control. All outputs are directly usable - latency compensated and linear phase - and do not require re-encoding back to stereo. Also included is a “Spread” control that allows selection of the depth of the separation algorithm while multiple output pins are provided for DAWs that can support plugins with multiple I/O pins. What is “Power Mono” mode? A “mono” mix of a stereo track is typically just the left and right sides added together (also known as the “Mid” channel in traditional Mid/Side processing). This simple mix process changes the balance of the mix where center-panned sounds increase in level while ambience and other side- panned signals become reduced in level. So what we hear in the “mono mix” is not the same as what we hear in stereo. True Mid/Side’s “Power Mono” mode produces a mono mix using true power summing that more accurately captures the balance and ambience of the source stereo mix. No matter where a sound is panned in the stereo mix it emerges in “Power Mono” at the same level (-3dB pan law). This process produces a significantly more accurate mono mix that retains the original source mix balance. “Power Mono” mode can be very useful when monitoring a mix in mono or to export high quality mono tracks for post production or other uses.
SubMassive Sub-Harmonic Generator Because you can’t EQ what isn’t there!
The idea behind SubMassive is that "you can't EQ what isn't there". In the same way that harmonic exciters can be used to generate high end for sounds lacking high frequencies SubMassive can be used to generate low frequencies that do not exist in the source material. SubMassive works by synthesizing low frequency audio an octave below the source audio using a high quality pitch shift algorithm that has been optimized for low frequencies. The plugin uses audio information above the “Fill Below” threshold to generate audio information below the Fill Below threshold adding “weight” to the source signal. The new low frequencies are, therefore, harmonically related to the source audio and tightly coupled in timing accuracy. The generated LFE signal can further be adjusted to lead or lag the source signal allowing unique sound modifications. SubMassive can be used to: Create super-huge low end in EDM mixes Add "mass" to kick drums, snare drums and toms Fatten lead vocals, bass and guitars Generate an LFE channel for post-production video Modify sounds using low end time shift effects
VST and VST3 are trademarks of Steinberg Media Technologies GmbH. Audio Unit is a trademark of Apple, Inc. AAX, Avid, the Avid logo, and Pro Tools are trademarks or registered trademarks of Avid Technology, Inc. in the U.S. and other countries. Special thanks to the folks at Tracktion for their awesome Pluginval tool! Check out Tracktion’s latest DAW here: https://www.tracktion.com/
Advancer Forward Time Shifter The opposite of delay - move sounds forward in time!*
Advancer is a unique plugin that does the opposite of delay. It uses your DAW’s latency compensation mechanism to shift sounds forward in time (with respect to other tracks in your DAW) by up to 50mS. This “opposite of delay” can be used for numerous corrective and creative purposes including: Delay compensation and time-aligment of distant microphones Timing aligment/correction of skewed left/right tracks - bringing the center to the center Audio brightening via frequency-dependent forward time shifts Creating “ghost notes” and flams on drums Creating doubling effects that anticipate the original sound - adding excitement and clarity Creating extrememly smooth “Jet Plane” flanging effects exactly where you want them with full control over sweep speed and depth (via DAW automation of two controls). Other special effects only possible with “the opposite of delay” Advancer takes pre-echo a step further by including a linear phase crossover that allows applying different time shifts to high and low frequencies. When used on stereo tracks, Advancer also includes the options to apply the time shifts to the full signal, just the “Middle/Center”, just the “Sides” or just the Left or RIght channel. Advancer shifts the time on sample-based intervals and does not re-sample the audio which can degrade sound quality.
Stereo Swapper Left<>Right Channel Switcher Most people do not have perfectly symmetric hearing and their music production studios can be “unbalanced” as well. So when working on a mix for a while it can be quite surprising how it sounds if the left and right channels are reversed. Stereo Swapper is a little plugin that does just that - quickly swaps the left/right channels in a stereo track/bus without requiring any messing around with pan settings. Simply insert Stereo Swapper on your master monitor stereo bus (if your DAW has one), your final stereo mix bus - or even any stereo track WITHIN a mix - to quickly hear how it sounds when “swapped” left to right. A Mono button also allows quick referencing of the mix in mono.
Hot Sauce Waveform Saturator/Exciter Add some spice to your mix!
HOT SAUCE is a non-linear gain processing plugin that adds harmonics to a signal while reducing peaks, similar to tape saturation or push-pull power amplifiers. A second mode of operation (“Exciter”) adds harmonic detail WITHOUT compressing the source signal. Hot Sauce can be used to thicken the sound of a source; to increase average volume levels without typical compressor/limiter pumping side effects or to increase brightness and excitement. Hot Sauce is internally oversampled at all input sample rates from 44.1kHz to 192kHz for minimal aliasing side effects. When used in the Saturator mode, Hot Sauce provides smooth waveform compression that adds odd harmonic distortion to the signal while compressing the waveform. When used in Exciter Mode, Hot Sauce adds odd harmonic distortion to the signal WITHOUT compressing the waveform producing a brighter, more “excited” sound. Hot Sauce can be applied: Before compressors or limiters to help control transients thereby requiring less compression After compressors and limiters to add consistent harmonic content To any source as a saturation/distortion effect, similar to tape compression As an “exciter” to add harmonic content to a signal without compressing the source signal

RAISING JAKE STUDIOS